Digimon Story: Cyber Sleuth


Digimon Story: Cyber Sleuth- Bandai Namco

Nickname: “Every Digimon Fan’s Dream”

This game truly is every Digimon fan’s dream, especially in the USA. Bandai Namco beautifully animates all of your classic and favorite characters from the original series. They also let you manipulate all your digi-companion’s forms at will and provides the player with the ability to raise multiple Digimon at the same time.

Gatomon from Digimon Story: Cyber Sleuth


This is a beautifully animated Digimon game that allows for the player to revisit all of their classic favorites from the original series and raise them as if they were their own pals.

With a ton of action in fights, and even some strategy involved, this game makes for a pretty fun time…provided you have a lot of patience and tolerance for Japanese-only voicing. There is A LOT of dialogue.


Digimon Story: Cyber Sleuth is a Digimon game like no other. The player starts out inside a virtual world EDEN constructed by Kamishiro Enterprises, and is about to meet up with his/her friends. They are quickly given a Digimon Capture Program and taken to meet their very own Digimon. That’s about where the story pretty much stops for a solid 15 hours of gameplay.

Cyber Sleuth starts out really strong with a compelling story that immerses you in this intense and hacker filled digital plain, but unfortunately tempers off to focus on what food you and your friends will eat and where Suzy left her earrings. There is so much unnecessary text and dialogue that this game takes what seems like 10 hours of good story, and quite obviously forces 40 hours of “bland and out of context meh” instead.

There are some great moments in the story that do tell quite an intense and somewhat dark tale in the Digimon universe, but those moments are few and far between. In between those epic story cuts you are stuck doing useless main story quests like “go talk to X” or “go look at Y” and these will happen right in the middle of “the world is in grave danger” type moments. Also, the context for sub-story missions makes no sense most of the time. “I know the world is ending and everything but Jimmy REALLY needs his AC unit fixed”

The story is definitely interesting and would make for an excellent Digimon animated series, but not so much for a game with drawn out scenarios.


As a port from the PSV, is it pretty evident that the controls in this are finicky at best. You quickly notice that most of the environment is purely cosmetic and you cannot interact with any of the content because of it. Storefronts with open doors or streets that are wide open are blocked by barriers and most of the time it’s noticeably just a skinned wall.

For the most part, when you are actually allowed to move around on your own, this game can be a ton of fun. You are able to visit dungeons and grind like there is no tomorrow. This is quite fun to do although the dungeons are bland and simple. Also the dungeons are mostly concentrated in one area in EDEN and only appear end-game in other places. All of the dungeons look the same in EDEN and it can get boring to coast through.

Battling is relatively simple and has a standard effect triangle. Data Type< Vaccine Type< Virus Type < Data Type. This triangle is also shown in battle through different colored targets such as “red” indicating more effective. You don’t really need to be an expert, you just need to look closely at the color of the targeting system and try out different moves you otherwise wouldn’t use.


Online battle in Digimon Story: Cyber Sleuth

While walking around you will be very confused. The camera angles are all out of whack when not in a dungeon and you are unable to change that. While exploring dungeons (which are terribly small due to the game originally being for the PSV) you have a fixed angle looking forward into the dungeon from the view of your TV as a player. This makes backtracking extremely difficult as you really have no idea what is right in front of your character, despite them looking directly at it.

Digimon Story: Cyber Sleuth main character in a temporary dungeon.


There are a ton of really beautiful Digimon in this world and it is really cool for any fan of the original series. Being able to see these amazing favorites in HD is wonderful and full of nostalgia. For any Digimon fan, all flaws the game has are easily overlooked by the beautiful artwork that the developers obviously put serious time and thought into.


The cut-scenes are few and far between. There is really only one notable cut-scene involving a friend of yours which is mainly bolstered by nostalgic characters. If you are new to the series you may think of it as cool but that’s about it.


There is way too much dialogue in this game and it will cause many gamers to lose interest. The dialogue could have been improved if the characters reacted outside of their text boxes. An entire scene of dialogue will play out in front of you but the characters in the background will not move until it is over. To that end, the dialogue is bland and sometimes even slightly confusing.

The text scenes in this game are also hindered simply by the fact that most of them are irrelevant. You will go from some serious and intense main story sequences, right into a story about how Digimon Tamer Alex needs advice on how to talk to a girl. It makes no sense and those forced side missions can sometimes even be longer than the main story sequences themselves.

Side mission involving a Digimon forcing a cell phone to take selfies of her.


This game is fun for any Digimon fan. Non-fans of the series may find it difficult to tolerate the overwhelming amount of filler text you will inevitably decide to skip through. The story doesn’t really advance at all until chapter 12-15 and although it starts to pick up, it is still put off by too many side missions you are forced to complete. This game was fun to play when you’re allowed to and was pretty to look at while playing. It sends nostalgic feelings shimmering down your spine, but if you never watched the original it’ll be hard to make yourself play through the whole thing.

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